For those interested in how textures work in IFC, not just “here’s an image and here are UV coordinates” but more specifically how it works with shaders, node trees, blend modes, and PBR workflows (and even post-processing at one point), I’d like to invite you to check out this summary in the OSArch forums:
Related topics
Topic | Replies | Views | Activity | |
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Who is supporting transparency and/or textures now? | 4 | 680 | August 13, 2021 | |
Textures and Colors: Criticisms and Issues | 1 | 682 | July 21, 2020 | |
Adding texture maps to IFC models | 2 | 391 | June 20, 2024 | |
IFC Textures and Colors: Current Situation | 2 | 2829 | September 15, 2020 | |
IFC - Problem about Elements with Texture | 23 | 10287 | September 23, 2021 |